How do you add text to a cube in unity?

How do you add text to a cube in unity?

3 Replies

  1. In your empty scene, create a 3D Cube.
  2. Create a UI Text object.
  3. Drag the Canvas to become a child of the cube.
  4. Set the Canvas to World Space render mode, remove the Canvas Scaler component and set Width = Height = 1 and all Pos = 0.
  5. Set the text Width = Height = 100, all Scale = 0.01 and Pos Z = -0.5.

Why is my text not showing up in Unity?

Make sure the canvas scale dynamically, “Scale with Screen Size” Check Reference Resolution. Make sure the Text Anchor Preset’s is correct. You should probably using “Best Fit” in the UI Text Components to make sure the text is dynamically aligned.

How do you make a GUI text in Unity?

To add a GUIText component in Unity 5.0, first use GameObject->Create Empty to create an empty game object, then use the Component->Rendering->GUIText option to add the GUIText component to the newly created game object.

What is public text?

public is what is known as an access modifier, it determines what can see and acess your variables, properties and methods. By declaring your text variable public you are stating that everything in your project will be able to see/access it and in this specific case it is so that it is available within the Inspector.

What is Cube in text?

Text cube is a new way to organize data (e.g., Twitter text) in multiple dimensions and multiple hierarchies for efficient information query and visualization. With the HSCB measures defined in a cube, users are able to view statistical reports and perform online analytical processing.

How do I work with Unity’s 3D text and UI Text unity?

Working with Unity’s 3D Text (Text Mesh) and UI Text Unity assumes all new elements added to a scene are one Unity Unit in size, or 100% transform scale. One Unity unit translates to about 1 meter on HoloLens. For fonts, the bounding box for a 3D TextMesh comes in by default at about 1 meter in height.

What is the size of a Unity 3D textmesh?

Unity assumes all new elements added to a scene are one Unity Unit in size, or 100% transform scale. One Unity unit translates to about 1 meter on HoloLens. For fonts, the bounding box for a 3D TextMesh comes in by default at about 1 meter in height. Default Unity 3D Text (Text Mesh) occupies one Unity Unit, which is 1 meter

How do I display text in Unity?

To display text in Unity, there are three types of text components you can use—UI Text, 3D Text Mesh, and Text Mesh Pro. By default, UI Text and 3D Text Mesh appear blurry and are too large.

How to scale text mesh Pro font in Unity?

Since the default 3D Text Mesh Pro font with the size of 36 has a bounding size of 2.5 Unity units (2.5 m), we can use a scaling value of 0.005 to get the point size. The Text Mesh Pro under the UI menu has a default bounding size of 25 Unity units (25 m). This gives us 0.0005 for the scaling value.